Portfolio
Projects
A selection of systems, products, and experiments from startups and enterprise teams.
CTO · Future Fest (2022–Present)
Virtual Events Platform
Led architecture across React/TypeScript frontend, Go backend, Terraform IaC, and AWS serverless infrastructure.
- Built multi-environment AWS + Auth0 setup (dev/stage/prod).
- Integrated WebSocket-driven real-time systems and admin moderation tools.
- Shipped Unity web streaming integration and digital shop with wallet/NFT support.
Amazon / One Medical (2023–2025)
Login with Amazon Integration
Led iOS-side implementation and delivery for account login, signup, and account linking across Amazon and One Medical.
- Coordinated iOS, Android, web, design, and backend stakeholders.
- Resolved platform-specific authentication issues and improved reliability.
- Helped adoption of incident management and operational metrics practices.
AI Tooling (2024–Present)
AI Developer Agent
Built a self-hosted LangGraph-based AI agent for automated PR creation, code analysis, and repository understanding.
- Integrated OpenAI API + GitLab merge request workflows.
- Deployed on homelab stack with Proxmox, Docker, qdrant, and orchestration tooling.
- Contributed upstream to LangGraph.
Capital One (2014–2021)
iOS Platform Architecture
Built major internal framework and security foundations for large-scale mobile applications.
- Created Mantle networking framework to improve API development speed.
- Led watchOS implementation and solved keychain-sharing constraints.
- Co-invented patented secure communication framework.
Startup / Games (2013–2017)
Blast Zone Studios
Co-founded indie mobile game studio and completed a 12-week app-a-week shipping challenge.
- Built and shipped iOS/Android games with Cocos2d-x (C++).
- Established reusable game framework modules over rapid iteration cycles.
- Published dev logs and demos publicly.
Game Development (2014–2020)
Global Game Jam Projects
Participated in multiple yearly Global Game Jam events, building playable prototypes under tight constraints.
Open Source + Research
Public Technical Contributions
Published bug investigations, framework fixes, and engineering talks across iOS, Unity, and developer tooling.
- iOS `biometryType` bug research and OpenRadar report.
- Unity audio latency investigation with reproducible demo.
- Contributions to Fastlane, Cocos2d-x, and LangGraph.
Video Highlights
More on YouTubeLet's Encrypt Tutorial
Step-by-step walkthrough for generating and installing free SSL certificates.
Global Game Jam 2020
One of the game jam highlights tied to the projects above.
LambdaConf Talk
How to use covariance and contravariance to build flexible, robust programs.
Plasma (First Game)
Early 2010 game project built with C# and XNA, focused on bullet-hell mechanics and effects.